HERITAGE GAME JAM
2022
MEET OUR TEEM

DESPOINA SAMPATAKOU
[...]

ARIS POLITOPOULOS
Dr Aris Politopoulos is a lecturer for the archaeology of the Near East at Leiden University. He was spending too much time playing video games, so he decided to start studying them archaeologically. He has done research and published extensively on archaeology, outreach, and video games!
[Read more]
[Read more]

COLLEEN MORGAN
Dr Colleen Morgan is the Lecturer in Digital Archaeology and Heritage in the Department of Archaeology at the University of York. She is the Director of the Digital Archaeology and Heritage Lab, the MSc in Digital Archaeology and the MSc in Digital Heritage.
[Read more]
[Read more]

DESPOINA SAMPATAKOU
[...]
ORGANISER

ARIS POLITOPOULOS
Dr Aris Politopoulos is a lecturer for the archaeology of the Near East at Leiden University. He was spending too much time playing video games, so he decided to start studying them archaeologically. He has done research and published extensively on archaeology, outreach, and video games!
[Read more]
[Read more]
ORGANISER

COLLEEN MORGAN
Dr Colleen Morgan is the Lecturer in Digital Archaeology and Heritage in the Department of Archaeology at the University of York. She is the Director of the Digital Archaeology and Heritage Lab, the MSc in Digital Archaeology and the MSc in Digital Heritage.
[Read more]
[Read more]
ORGANISER

ANGUS MOL
Dr Angus Mol is a random doctor and an assistant professor of digital humanities at Leiden University specialising in all things videogames and the past. He has a background in archaeology, is a co-founder of VALUE, and has published extensively on the intersection of video games and the past.
[Read more]
[Read more]
SPEAKER

ARIS POLITOPOULOS
Dr Aris Politopoulos is a lecturer for the archaeology of the Near East at Leiden University. He was spending too much time playing video games, so he decided to start studying them archaeologically. He has done research and published extensively on archaeology, outreach, and video games!
[Read more]
[Read more]
SPEAKER

SAAD MAQBOOL
[...]
SPEAKER

LISSA Holloway-Attaway
Prof Lissa Holloway-Attaway is an Associate Professor in the Division of Game Development at University of Skövde, Sweden. She leads the GAME (Games, Art, Media, Experience) Research group, and she currently focuses on cultural heritage games, interactive digital storytelling, and feminist and posthuman perspectives on digital media and inclusive representation.
[Read more]
[Read more]
SPEAKER

ESBAA
The Society of Black & Allied Archaeologists (SBAA) centers the histories and material cultures of global Black and African communities in archaeological research. By providing a strong network, mentorship, and educational access, the SBA works to resolve the ongoing systemic exclusion of Black and African scholars and communities from the field of archaeology. The SBA aims to provide avenues of engagement and training that will prepare Black and African scholars and communities to be active participants in the documentation, excavation, preservation, and interpretation of Black and African heritage.
[Read more]
[Read more]
SPEAKER

DAH LAB
The Digital Archaeology and Heritage Lab is a teaching and research space in the King's Manor in the Department of Archaeology at the University of York. In previous lives this room has been G/60, the home to Shergar the horse skeleton, the pub at King's Manor, and has been called the wine cellar of King Henry VIII, which is probably inaccurate. It is the ideal space to experiment with virtual reality, photogrammetry, photography, video games, RTI, and other technologies to investigate and disseminate archaeology and heritage data.
[Read more]
CONTRIBUTOR

VALUE FOUNDATION
The VALUE Foundation (or stichting VALUE) is a Dutch non-profit organisation that operates internationally. We bring out the untapped potential of knowledge at play through three types of activities:
1: We develop knowledge activation and dissemination projects that are accessible, interactive, and fun (e.g. our RomeinCraft project).
2: We connect individuals and organisations, as well as knowledge and skills from the gaming industry and knowledge institutions (e.g. through our Interactive Past Conferences)
3: We facilitate and conduct research on gaming and how play can be used in research and outreach (e.g. The Interactive Past-book, papers, or streams).
[Read more]
CONTRIBUTOR

play at past lab
The Past-at-Play Lab is an experimental playspace in which you can join us, researchers and students from Leiden University, to play with and learn about the past and how we relate to it in the present.
We do this by playing and discussing both ancient games from the past and games from the present about the past.
[Read more]
CONTRIBUTOR
TESTIMONIALS
What people have said about us
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Robert Fox
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Bessie Cooper
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HERITAGE GAME JAM
2022
MEET OUR TEEM

DESPOINA SAMPATAKOU
[...]
ORGANISER

ARIS POLITOPOULOS
Dr Aris Politopoulos is a lecturer for the archaeology of the Near East at Leiden University. He was spending too much time playing video games, so he decided to start studying them archaeologically. He has done research and published extensively on archaeology, outreach, and video games!
[Read more]
[Read more]
ORGANISER

COLLEEN MORGAN
Dr Colleen Morgan is the Lecturer in Digital Archaeology and Heritage in the Department of Archaeology at the University of York. She is the Director of the Digital Archaeology and Heritage Lab, the MSc in Digital Archaeology and the MSc in Digital Heritage.
[Read more]
[Read more]
ORGANISER

ANGUS MOL
Dr Angus Mol is a random doctor and an assistant professor of digital humanities at Leiden University specialising in all things videogames and the past. He has a background in archaeology, is a co-founder of VALUE, and has published extensively on the intersection of video games and the past.
[Read more]
[Read more]
SPEAKER

ARIS POLITOPOULOS
Dr Aris Politopoulos is a lecturer for the archaeology of the Near East at Leiden University. He was spending too much time playing video games, so he decided to start studying them archaeologically. He has done research and published extensively on archaeology, outreach, and video games!
[Read more]
[Read more]
SPEAKER

SAAD MAQBOOL
[...]
SPEAKER

LISSA Holloway-Attaway
Prof Lissa Holloway-Attaway is an Associate Professor in the Division of Game Development at University of Skövde, Sweden. She leads the GAME (Games, Art, Media, Experience) Research group, and she currently focuses on cultural heritage games, interactive digital storytelling, and feminist and posthuman perspectives on digital media and inclusive representation.
[Read more]
[Read more]
SPEAKER

ESBAA
The Society of Black & Allied Archaeologists (SBAA) centers the histories and material cultures of global Black and African communities in archaeological research. By providing a strong network, mentorship, and educational access, the SBA works to resolve the ongoing systemic exclusion of Black and African scholars and communities from the field of archaeology. The SBA aims to provide avenues of engagement and training that will prepare Black and African scholars and communities to be active participants in the documentation, excavation, preservation, and interpretation of Black and African heritage.
[Read more]
[Read more]
SPEAKER

DAH LAB
The Digital Archaeology and Heritage Lab is a teaching and research space in the King's Manor in the Department of Archaeology at the University of York. In previous lives this room has been G/60, the home to Shergar the horse skeleton, the pub at King's Manor, and has been called the wine cellar of King Henry VIII, which is probably inaccurate. It is the ideal space to experiment with virtual reality, photogrammetry, photography, video games, RTI, and other technologies to investigate and disseminate archaeology and heritage data.
[Read more]
CONTRIBUTOR

VALUE FOUNDATION
The VALUE Foundation (or stichting VALUE) is a Dutch non-profit organisation that operates internationally. We bring out the untapped potential of knowledge at play through three types of activities:
1: We develop knowledge activation and dissemination projects that are accessible, interactive, and fun (e.g. our RomeinCraft project).
2: We connect individuals and organisations, as well as knowledge and skills from the gaming industry and knowledge institutions (e.g. through our Interactive Past Conferences)
3: We facilitate and conduct research on gaming and how play can be used in research and outreach (e.g. The Interactive Past-book, papers, or streams).
[Read more]
CONTRIBUTOR
