HERITAGE GAME JAM
2022

MEET THE TEAM

DESPOINA SAMPATAKOU

Despoina is a PhD student in Digital Archaeology at the University of York working under the supervision of Dr Colleen Morgan and Dr Michele Alexander.
Her research focuses on assessing the impact of different media of archaeological storytelling on the wider public. Her case study is tomb V at the Grave Circle A, in Mycenae, Greece, a Bronze Age cemetery with lots of stories to tell.
Her research interests include the dead and their untold stories, archaeogaming, immersion and interaction, VR and AR, architecture, landscapes, and all shiny stuff. 


ORGANISER
ARIS POLITOPOULOS

Dr Aris Politopoulos is a lecturer for the archaeology of the Near East at Leiden University. He was spending too much time playing video games, so he decided to start studying them archaeologically. He has done research and published extensively on archaeology, outreach, and video games!

 

 

 
 
 
 
 
 
 
 
 
 
ORGANISER
SAAD MAQBOOL

Saad is a PhD Student at the TFTi Department of the University of York, and his current research is looking at the ways in which people can create interactive stories from an individual’s physical experience of a historical site. Saad’s work broadly hopes to understand the interactions between the actual and virtual with specific focus on architecture and urbanism. Further, he is particularly interested in the ways objects and space can be utilised to tell stories, exploring this across several media including literature and film, and hoping to analyse its implications in games and other virtual worlds.



ORGANISER
COLLEEN MORGAN

Dr Colleen Morgan is the Lecturer in Digital Archaeology and Heritage in the Department of Archaeology at the University of York. She is the Director of the Digital Archaeology and Heritage Lab, the MSc in Digital Archaeology and the MSc in Digital Heritage

Colleen’s blog 

 










ORGANISER
ANGUS MOL

Dr Angus Mol is a random doctor and an assistant professor of digital humanities at Leiden University specialising in all things videogames and the past. He has a background in archaeology, is a co-founder of VALUE, and has published extensively on the intersection of video games and the past.








SPEAKER
LISSA Holloway-Attaway

Prof Lissa Holloway-Attaway is an Associate Professor in the Division of Game Development at University of Skövde, Sweden. She leads the GAME (Games, Art, Media, Experience) Research group, and she currently focuses on cultural heritage games, interactive digital storytelling, and feminist and posthuman perspectives on digital media and inclusive representation.

 

 

 

 

 
 
SPEAKER
ARIS POLITOPOULOS

Dr Aris Politopoulos is a lecturer for the archaeology of the Near East at Leiden University. He was spending too much time playing video games, so he decided to start studying them archaeologically. He has done research and published extensively on archaeology, outreach, and video games!

 

 
 
 
 
 
 
 

 

 

 

 
 
 
SPEAKER
SAAD MAQBOOL

Saad is a PhD Student at the TFTi Department of the University of York, and his current research is looking at the ways in which people can create interactive stories from an individual’s physical experience of a historical site. Saad’s work broadly hopes to understand the interactions between the actual and virtual with specific focus on architecture and urbanism. Further, he is particularly interested in the ways objects and space can be utilised to tell stories, exploring this across several media including literature and film, and hoping to analyse its implications in games and other virtual worlds.


SPEAKER
ESBAA

The European Society of Black and Allied Archaeologists is a collective of anti-racist archaeologists, led by women of colour fighting for equality and to decolonise the field.

SPEAKER
DAH LAB

The Digital Archaeology and Heritage Lab is a teaching and research space in the King’s Manor in the Department of Archaeology at the University of York. In previous lives this room has been G/60, the home to Shergar the horse skeleton, the pub at King’s Manor, and has been called the wine cellar of King Henry VIII, which is probably inaccurate. It is the ideal space to experiment with virtual reality, photogrammetry, photography, video games, RTI, and other technologies to investigate and disseminate archaeology and heritage data.

 
 

 

CONTRIBUTOR
VALUE FOUNDATION

The VALUE Foundation is a Dutch non-profit organisation that operates internationally. We bring out the untapped potential of knowledge at play through three types of activities:
1: We develop knowledge activation and dissemination projects that are accessible, interactive, and fun (e.g. our RomeinCraft project).
2: We connect individuals and organisations, as well as knowledge and skills from the gaming industry and knowledge institutions (e.g. through our Interactive Past Conferences)
3: We facilitate and conduct research on gaming and how play can be used in research and outreach (e.g. The Interactive Past-book, papers, or streams).

 

 

 

CONTRIBUTOR
PAST AT PLAY LAB

The Past-at-Play Lab is an experimental playspace in which you can join us, researchers and students from Leiden University, to play with and learn about the past and how we relate to it in the present.
We do this by playing and discussing both ancient games from the past and games from the present about the past.

 

 

 

 

 

 

 

 

CONTRIBUTOR

© 2022. CC BY the authors of their respective works. All Rights Reserved.